I think it was because they refunded our points when perks were introduced. If two Gunners have this skill, only the higher rating is effective. Reducing the damage you take from fire sounds neat, but you can just bring a manual or automatic fire extinguisher instead of wasting a skill slot. When it comes to training crew members in World of Tanks, there are several options for what Skill or Perk to train first, and a lot of subjectivity surrounding which one is better than the other. As such this skill is only useful in tier 1-5 when tanks have weak radios and these skills are sort of useful.
Camo helps with the inherit camo rating of the tank, combined with the camo's you can paint your tank it'll definitely help in situations. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, Pudding and Tea, Strong Coffee, Improved Combat Rations. Repair, self explanatory and camo, well even if the values are low i still want that small advantage of not being visible when possible. Is effective both in indirect and direct fire modes Green Thumb 4 Commander Increase the camouflage factor when the tank is hidden in by 5%. Available to all tank crews from all countries. Safe Stowage Loader The Loader stacks the shells in such a way that they do not come into contact with each other.
Not a huge bonus, but it will make a noticable difference on tanks with exposed ammo racks, and will often prevent you from being one-shot-ammoracked by tanks with huge caliber rounds. I would recommend this perk highly. What Skills to Train Next Safe Stowage is one of the few good Loader-specific Skills worth training. Example: If two crew members of a four-man crew are trained to 100% in the Camouflage skill, the vehicle receives the camouflage bonus at 50%. A higher training level results in shorter times to extinguish a fire and thus prevent it from spreading to other modules. Also, I have sometimes had it damaged twice in one game.
If two Radio Operators have this skill, only the higher rating is effective. This perk is more effective when combined with the Camouflage Net equipment and the Camouflage skill Sixth Sense 4 Commander Enables the Commander to identify whether the vehicle has been detected by the enemy instantly. This is extremely useful on heavy tanks, or vehicles who are fast but suffer when it comes to high-speed turning. The skill is more effective when combined with Additional Grousers. The Perk comes into effect after it reaches 100%. Gunner Snap Shot - usefulness: 8 For each 1% of this skill, you benefit from 0. Since both vehicles must be in motion, this skill does not work when ramming stationary enemy artillery.
If more than one Loader has this perk, the effect is not cumulative. So German tinderboxes can go choke on a flame. Sixth Sense Commander Allows the Commander to know if the vehicle has been detected by the enemy. Safe Stowage — Perk Improves the Durability of the ammo rack, helping to prevent it being damaged when hit. Camouflage All This skill improves the crew member's ability to hide the vehicle from enemies. Once it activates, you will immediately be able to reap the rewards. Community involvement always gets the best results.
Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee. The gun must be completely loaded before the perk can be used again. Recommended for: All, except Artillery Relaying - Skill This skill extends Signal Range of allied communications within vehicle's radio coverage. Preventative maintence whatever the one is for reducing chance of fire for german vehicles is also solid.
Primarily helpful for snipers and in some cases for flankers. After reading the skills and perks descriptions, it seems the most usefuls are still repair, camo and the new brothers in arms, cause these are all cumulative, all improving the tank performance globally. Primarily helpful on tanks where you change shell types a lot. Does not apply to roads. If two Radio Operators have the Skill, only the higher rating is effective. For Japan just get everything listed above.
Firefighting All This skill improves the crew member's ability to put out a fire, should a vehicle ever be unlucky enough to be in such a situation. Recommended for: Light tanks Please note that if two Crew members with the same qualification have a Perk or Skill , then the highest researched of the two is the only one that is effective. Designated Target: This perk keeps enemies lit up for 2 seconds longer than normal when you have your cursor over them. The perk is cumulative with the increased ammo rack durability that comes with using a. The skill is cumulative with , a , and any speed boosting fuels.